04-29-2020, 08:56 AM
(04-27-2020, 05:09 PM)tyFlow Wrote: I'm not sure what you mean...the offset modes already have individual-axis pivot offset controls...
For example in "shape center" having individual-axis would be useful, but most of all in "Closest point to object".
So for example I could line up all my pivots only on z based on a dummy.
My workaround right now is using "Closest point to object" in surface mode and placing an horizontal plane below the particles (to align the Z), then another "move pivots" operator and a vertical plane (to align the Y).
in "Closest point to object: world" I'd like to pick a dummy, set the operator to "Target object location: pivot" and pick only the axis I want to alignt with target's pivot