(05-02-2020, 01:04 PM)shadowkiller Wrote: Its called property transfer, been implemented for a little while now.Just toss it in your setup and particles that have differing values will blend when they come within x radius. Its works fairly well but some of the operations it used are single threaded so it can sometimes be a tad slow if you're using it with several million particles. It will run faster the lower the detection radius is though.
Im using it to mix vertex colors using the average blend mode. Not quite sure about the min/max modes though. I believe there is also a current issue with the falloff setting, i posted a thread in the bug forums about it.
Awesome! Thanks for that i've been playing around with the property transfer operator but still can't quite get it to do what I want.
As you can see below when the particles hit the surface I was expecting to see a pink mix of colour on the spheres but they're still white and red.
[img]<a href=[/img]
![[Image: Inked-Annotation-2020-05-03-141643-LI.jpg]](https://i.ibb.co/yVNHxdr/Inked-Annotation-2020-05-03-141643-LI.jpg)
i'd love to know more about how you got the blend to work well, i've attached my project file as well if you wanted to have a look.
Thanks for your help

https://drive.google.com/open?id=10-UbKp...jkVnQG_fG1