birth position object volume minus moving shape
#8
Wow, you were right, it does take a while for the sim to generate, maybe 5-10mins here. Any tips for making small changes and not waiting for it all to regenerate?

Few questions regarding the sim:
- so basically you set up a hidden volume of any shape to fill with voxels then the outer visible volume is the physx collider?
- how can I completely stop the voxels from moving before I pull the plug? This would be important to make it look real, everything is still to start.
- why do you have to halve gravity when the voxels get smaller? I'll need to change their size to 0.5" so just wondering what the relationship of size to gravity is. Seems the shape operator doesn't let you specify exact size sphere.

Thanks again for the time you spent on this, its quite an interesting approach.
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RE: birth position object volume minus moving shape - by jasond240 - 05-04-2020, 12:42 AM

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