05-05-2020, 04:44 AM
Wow thank you so much for the informative answer, super helpful!
I have almost everything set up but finding that some of the voxels are blowing out the top/bottom of the inner volume mesh if I set the physx collision on the plug to convex. Switching it to mesh works ok but since the plug is actually a tube, voxels are birthed inside of it which shouldn't happen in reality. I'm showing a cutaway view so you can see inside the plug.
If I drop gravity way down to something like 10, its a bit better but some of those rebellious voxels still escape. I also increased the sim substeps to 12.
Any ideas why this would happen?
I have almost everything set up but finding that some of the voxels are blowing out the top/bottom of the inner volume mesh if I set the physx collision on the plug to convex. Switching it to mesh works ok but since the plug is actually a tube, voxels are birthed inside of it which shouldn't happen in reality. I'm showing a cutaway view so you can see inside the plug.
If I drop gravity way down to something like 10, its a bit better but some of those rebellious voxels still escape. I also increased the sim substeps to 12.
Any ideas why this would happen?