birth position object volume minus moving shape
#10
Wow thank you so much for the informative answer, super helpful!

I have almost everything set up but finding that some of the voxels are blowing out the top/bottom of the inner volume mesh if I set the physx collision on the plug to convex. Switching it to mesh works ok but since the plug is actually a tube, voxels are birthed inside of it which shouldn't happen in reality. I'm showing a cutaway view so you can see inside the plug.

If I drop gravity way down to something like 10, its a bit better but some of those rebellious voxels still escape. I also increased the sim substeps to 12.

Any ideas why this would happen?
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RE: birth position object volume minus moving shape - by jasond240 - 05-05-2020, 04:44 AM

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