05-06-2020, 01:58 PM
Make a box (or any other object) that you want to kill them.
Add an surface test operator - pick your "kill object", adjust the distance parameter to your liking.
Wire that operator to second event that only have delete operator.
And there you have it Every object that is close enough (by the distance parameter) to the kill object will be deleted.
Add an surface test operator - pick your "kill object", adjust the distance parameter to your liking.
Wire that operator to second event that only have delete operator.
And there you have it Every object that is close enough (by the distance parameter) to the kill object will be deleted.