Manually select particles you want to remove (because of collision error)
#6
(05-08-2020, 11:49 AM)d4rk3lf Wrote: I've already created some scene for other user.
It's not a coffee, but chunks filling the container, but you can replace it with coffee models.
Here it is:
http://forum.tyflow.com/thread-1391.html

Yeah, increasing substeps (both globally and in PhysX) can help make more stable simulations.
But, truth be told, I very rarely use it, because it just work with defaults as it should in most of the cases.
Only if I fracture particles to very small geometry pieces, I probably get some very bad models (2 vertex in space maybe), and then I need to increase sub-steps.

Thanks !!!!


While looking at your example, I figured I used too much operators in my simulation (particule physics , force and mass) so I removed them and the simulation looks faster !

I suppose the Phyx Collision (Mesh) operator is enough to manage the Inter particule collisions ?

But I don't understand why my grain particules are jittering at the end (they are continuously moving at the end of the simulation)
in the Particle Physics operators I removed, it seems that Collision force settings (stiffness / FRiction / Mass z-bias was helping to stabilize the jittering (but it was not perfect)
But in your example, it was not jittering at the end while your settings was pretty untouched
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RE: Manually select particles you want to remove (because of collision error) - by pastor - 05-12-2020, 11:11 AM

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