Particule size gradually decreases the closer it is of an objet or a dummy
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Hello, I asked this question in the middle of an other thread so I thought it was more pertinent to create a new one.


I have a flow of meshed particule going down.

I want to decrease their size gradually one time they cross a spacial limit with a proximity falloff effect :

it could be either way :

- once any particule cross a surface, the particule size start to decrease lineary until zero (invisible) and we can set a time ( number of frame ) for this evolution

- the particule size gradually decreases the closer it is of an objet or a dummy , (this is the way I would prefer)


So I guess the operator to use is SCALE ?

But I tried many settings but I cannot get what I want Undecided

May be someone could put me on the track ?


- May be be I have to use a Scale operator directly in the Main Event    or   a Surface test operator in the Event 1 and use a Scale operator in an Event 2 ?

- In the Scale Operator : Timing rollout do I need to use Continuous  , or 'on event entry'

- In the Scale Operator : In the Scale Rollout, I don't know what to choose: absolute ,scale by sibling , inherit previous, relative add , relative frist , relative multiply , scale by velocity, scale by siblking distance, scale by target distance

- In the Scale Operator : In the proximity Rollout,; I don't know what to use  but this is the only place it is written  Multiply by proximity, Distance and Falloff


For convenience, Here are my files in 3dsmax 2017 -2020: the phase I'm struggling is starting frame 100 until 200

https://gofile.io/d/os4ZPw
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Particule size gradually decreases the closer it is of an objet or a dummy - by pastor - 05-13-2020, 06:23 PM

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