05-14-2020, 02:02 PM
No problem
Glad to help.
This is pretty important part, and it's very cool it exist.
Best way (I can explain), is this:
Imagine, for example "speed" operator.
If you set that operator to "on entry entry" it will add speed to the particle just once, and it will stop there. So, it will execute just the first frame, and it will ignore it afterwards. The result would be, it will push particles just little.
If you set this operator to "continious" it will execute it every frame, so your particles will be constantly moving.
In 90% you will use one of the 2 above.
The rest ones (particle age, event age... etc) are there if you want to execute operator at specific ranges... so, you don't want them maybe to start right away (from frame 0), but from frame 20 to frame 40.
The cool thing about it is that it has it almost every operator.
Glad to help.
Quote:I figure I have to improve my understanding of the basics parameters between differents operators (like timing , on event entry , continuous , event age etc. .)
This is pretty important part, and it's very cool it exist.
Best way (I can explain), is this:
Imagine, for example "speed" operator.
If you set that operator to "on entry entry" it will add speed to the particle just once, and it will stop there. So, it will execute just the first frame, and it will ignore it afterwards. The result would be, it will push particles just little.
If you set this operator to "continious" it will execute it every frame, so your particles will be constantly moving.
In 90% you will use one of the 2 above.
The rest ones (particle age, event age... etc) are there if you want to execute operator at specific ranges... so, you don't want them maybe to start right away (from frame 0), but from frame 20 to frame 40.
The cool thing about it is that it has it almost every operator.