Birth particles on shape surface?
#4
The only way to do 2-way interactions like that is with PhysX. So you could use a Spawn operator in "random on shape surface" mode to generate particles on your shape, then send them out to another operator where they are bound back to that shape with a PhysX Bind operator. Make sure you have a PhysX Shape operator on your shape prior to the spawn operator, so all the resulting particles will be PhysX meshes.
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Messages In This Thread
Birth particles on shape surface? - by mitchfx - 04-04-2019, 09:24 PM
RE: Birth particles on shape surface? - by tyFlow - 04-04-2019, 10:05 PM
RE: Birth particles on shape surface? - by tyFlow - 04-04-2019, 10:57 PM
RE: Birth particles on shape surface? - by tyFlow - 04-05-2019, 12:41 AM

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