.vrmesh - Shape Op / Export Particles
#2
Well, a sim has to be recalculated regardless if you change input mesh...but there are many potentially mesh-dependent aspects of a sim. However you are correct, currently render settings won't apply during export. It's something I've thought about changing.

As for export globally with include/exclude....you can also instance a single Export Particles operator between multiple events to include them all together. An instanced Export Particles operator will export particles for all events it is instanced into.
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.vrmesh - Shape Op / Export Particles - by sylk - 05-29-2020, 09:03 AM
RE: .vrmesh - Shape Op / Export Particles - by tyFlow - 05-30-2020, 02:57 AM

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