If you want a static solution you could animate an object moving in that way and then import the object as a tyActor and instance them at each particle location, syncing their actor animation with their birth, or whenever you need to trigger the motion.
If you want a dynamic solution, spiral trajectories can be achieved by combining the current velocity with its cross product relative to some frame of reference, like world-up ([0,0,1]).
Attached is an example scene showing the latter solution.
If you want a dynamic solution, spiral trajectories can be achieved by combining the current velocity with its cross product relative to some frame of reference, like world-up ([0,0,1]).
Attached is an example scene showing the latter solution.