06-23-2020, 10:41 AM
(06-20-2020, 03:08 AM)tyFlow Wrote: If you want a static solution you could animate an object moving in that way and then import the object as a tyActor and instance them at each particle location, syncing their actor animation with their birth, or whenever you need to trigger the motion.
If you want a dynamic solution, spiral trajectories can be achieved by combining the current velocity with its cross product relative to some frame of reference, like world-up ([0,0,1]).
Attached is an example scene showing the latter solution.
Hi Tyson,
Thanks for the reply and information.
The tyflow example that you posted was made with tyFlow v0.16090 and it crashes max with v0.16089.
Is it possible to get a version of the file for v0.16089 ?
Thanks :-)