TyCameraCull modifier
#1
We have to deal with very heavy scenes (large scale and thousands of objects) and often the scene preparation times are several minutes.
I saw the camera cull operator in TyFlow and asked myself, would it be possible to integrate such a modifier for 3ds max cameras too? With an option to include/exclude objects and expand, back offset (to prevent pop up of objects etc) the camera frustum. A modifier that hides objects (pivot point or bounding box) outside the camera frustum before rendering, to save calculation time and RAM. Maybe with a preview option in the viewport.
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Messages In This Thread
TyCameraCull modifier - by katho3d - 07-08-2020, 10:14 AM
RE: TyCameraCull modifier - by tyFlow - 07-14-2020, 08:30 AM
RE: TyCameraCull modifier - by katho3d - 07-15-2020, 09:41 AM
RE: TyCameraCull modifier - by katho3d - 07-19-2020, 10:26 AM

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