SplinePath operator extension: Splines from particle shapes
#1
Hi!

I think it would be great if we could create tySplines from particles shape geometry using the SplinePath operator. I thought about 3 modes:

1. Toon mode: FaceAngle-To-Camera dependend, like the VRayToon-Environment-Effect does it.

2. Auto-Edge mode: Object based Face-To-Face angle dependend like the Auto-Edge function of 3dsmax' Editable Mesh (Edges Sublevel).

3. Wireframe: Simply the full wireframe of the shape geometry with the option to ignore hidden edges.

Hope you like that idea! Thanks Big Grin!
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SplinePath operator extension: Splines from particle shapes - by TubeSmokeGuy - 07-09-2020, 09:49 AM

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