SplinePath operator extension: Splines from particle shapes
#4
I simply ask for generating shapes in the mentioned ways by the splinepath operator. Shure, that can be acieved by shaders, but having real 3D objects (splines in this case) is often much better cause you can use them for further work and operations.
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RE: SplinePath operator extension: Splines from particle shapes - by TubeSmokeGuy - 07-14-2020, 09:21 AM

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