Imagine a flow of air inside a pipe (stylized), I used tySpline to convert particles trajectories into splines to give idea of air flow and move the particles/tySplines along a path (with pathfollow). But the path that I have to make the splines follow is really complex and splits and branches various times, so I was thinking to draw a single spline to make all the entire path (including the subpaths for the splits and branches) and using a single tyFlow for all the path (instead of one tyflow for every single path, because there are 30-40 paths now).
If I merge the various paths into one single spline, tyflow's pathfollow follows only the first/main spline (not the attached sub-splines).
Second, because sometimes the splines goes through some kind of machinery or valve the path must temporarly interrupt, so the better way to me is to use some kind of "cutter geometry" to hide the trajectories (so I can still use one tyflow for all the tysplines trajectories, and in the same time create "gaps"/"holes" where I need them).
I hope now it's clearer
As you suggest, I will try Spawn or Branch and I wiil see if I can use more than one spline to make the particles follow splits and branches, thank you.
Ok, I will study the "tyflow_pathfollow_001.max" in the Misc sample scenes folder, looks like something similar to what I have to achieve.
If I merge the various paths into one single spline, tyflow's pathfollow follows only the first/main spline (not the attached sub-splines).
Second, because sometimes the splines goes through some kind of machinery or valve the path must temporarly interrupt, so the better way to me is to use some kind of "cutter geometry" to hide the trajectories (so I can still use one tyflow for all the tysplines trajectories, and in the same time create "gaps"/"holes" where I need them).
I hope now it's clearer
As you suggest, I will try Spawn or Branch and I wiil see if I can use more than one spline to make the particles follow splits and branches, thank you.
Ok, I will study the "tyflow_pathfollow_001.max" in the Misc sample scenes folder, looks like something similar to what I have to achieve.