08-04-2020, 02:11 AM
(This post was last modified: 08-04-2020, 02:23 AM by Orthopteroid.)
I build complex static scenes in 3DS Max. I have no intentions of animating for the time being.
That said, TyFlow seems like an amazing tool for generating a lot of the strange/alien forms I need for a massive project. I have done some beginner tutorials, and all of them rely on sliding along the time slider to get what I want, then converting that to spline/mesh so I can use it as a static object.
My concern is that if I have a scene with many different Tyflow objects, each reaching its desired state on a different part of the time slider, things would get really confusing and hard to manage. I'd like to be able to build up forms and capture that state and use it as a persistent object in the single-frame scene, without needing to bake the information to a heavy spline/mesh. Is this a workable way to use TyFlow, or is switching to Houdini SOPs the way to go? (I'd really like to stay in Max if at all possible.)
Thanks.
That said, TyFlow seems like an amazing tool for generating a lot of the strange/alien forms I need for a massive project. I have done some beginner tutorials, and all of them rely on sliding along the time slider to get what I want, then converting that to spline/mesh so I can use it as a static object.
My concern is that if I have a scene with many different Tyflow objects, each reaching its desired state on a different part of the time slider, things would get really confusing and hard to manage. I'd like to be able to build up forms and capture that state and use it as a persistent object in the single-frame scene, without needing to bake the information to a heavy spline/mesh. Is this a workable way to use TyFlow, or is switching to Houdini SOPs the way to go? (I'd really like to stay in Max if at all possible.)
Thanks.