08-07-2020, 02:29 PM
Hi, I just wanted to come with a suggestion for a modifier that I think would be amazing to improve, since you keep making awesome versions of 3DS Max's native modifiers.
I often use the push modifier with a vertex soft selection based on area to make different results like stuff moving through a elastic tube or muscles. But sadly 3ds Max's native push modifier only support pushing objects from their own normals. But if you had a Push modifier that could use select other objects normals as a push with distance and soft selection/area falloff you could use the modifier to do a lot of amazing things that in general is quite difficult to set up.
See sketch example attached
Cheers
Joachim
I often use the push modifier with a vertex soft selection based on area to make different results like stuff moving through a elastic tube or muscles. But sadly 3ds Max's native push modifier only support pushing objects from their own normals. But if you had a Push modifier that could use select other objects normals as a push with distance and soft selection/area falloff you could use the modifier to do a lot of amazing things that in general is quite difficult to set up.
See sketch example attached

Cheers
Joachim