Pinanta being hit?
#2
The easiest way would be to create your cloth setup as normal, then set cloth strength to 0 and add PhysX binds to everything to replace the cloth binds. The binds can then be stiffened, set to deform, etc, and the cloth mesh itself will still tear based on the Cloth Bind tearing settings.

There's a sample scene showing you have to setup a cloth/PhysX 2-way connection (some PhysX objects drop onto a cloth)...you can use the same principles from that, just treat the cloth more like a rigidbody by increasing the bind strength.
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Messages In This Thread
Pinanta being hit? - by Dutchjoe - 08-11-2020, 12:01 PM
RE: Pinanta being hit? - by tyFlow - 08-12-2020, 02:50 PM

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