08-22-2020, 08:01 AM
If you're using the retimer, the delay is happening because at normal speed there will be a one frame delay between a PhysX collision occuring and your particles fracturing (because PhysX calcs happen at the end of every time step, so particles won't appear in the next event until the next time step)...so when you retime to 7% that 1 frame delay turns into a 14 frame delay.
In this particular situation it would be better to simulate the effect without the retimer...just at a slower speed. You can either adjust your simulation parameters so the simulation runs slower, or adjust the time scale parameter in the main flow object settings to automatically scale forces down.
In this particular situation it would be better to simulate the effect without the retimer...just at a slower speed. You can either adjust your simulation parameters so the simulation runs slower, or adjust the time scale parameter in the main flow object settings to automatically scale forces down.