Chaos Cloud Instances
#1
I'm curious about how render instances when used from the Mesh operator are sent up to chaos cloud. 
I'm creating a scene with a simple particle system of 128,000 geosphere shapes (low res) and attempting to send them to chaos cloud. 
When I cache the export I see a cache folder of 200 frames totaling 615mb for the data size, but when I send this animation to the chaos cloud, I watch the temp folder where the .vrscene is compiled and it balloons to a huge file size, I had it go over 6GB for just 50 frames before I stopped it. 
I thought that using VRay instance would reduce this files size to a manageable upload, but it seems that perhaps every single frame of particle is being meshed out and saved in the .vrscene. 
Also, I wonder I'm I doing it right. 
Andy
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Messages In This Thread
Chaos Cloud Instances - by AndyMurdock - 09-08-2020, 07:27 PM
RE: Chaos Cloud Instances - by tyFlow - 09-08-2020, 10:18 PM
RE: Chaos Cloud Instances - by AndyMurdock - 09-09-2020, 04:41 PM
RE: Chaos Cloud Instances - by tyFlow - 09-09-2020, 05:57 PM
RE: Chaos Cloud Instances - by AndyMurdock - 09-09-2020, 07:30 PM
RE: Chaos Cloud Instances - by AndyMurdock - 09-10-2020, 04:21 PM

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