Any way to convert crowd actors back to normal skinned objects?
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Hi, 

I have a crowd animation from a biped skinned actor, I want to be able to export or convert the result of the crowd from particles into individually skinned mesh objects inside max with their correct hierarchies and everything intact. Is this possible to do?
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Any way to convert crowd actors back to normal skinned objects? - by William - 09-19-2020, 11:03 PM

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