09-21-2020, 03:46 AM
(09-19-2020, 09:28 PM)tyFlow Wrote: It's probably better to just simulate the rain on a static vehicle setup, cache it out, then link the tyCache to the moving vehicle and set the coordinate mode to local.
Thank you
Unfortunately our road also gets hit by the rain and it curves. I wish there was an option of almost like world space modifier where new rain appears when emitter moves