Rain emitter following a moving car
#4
Not sure why you think Tyson's solution wouldn't work even the road have curves, and why you think the rain wouldn't hit the road?

Anyway, how about you clone the road, raise it above the car (scale it up a bit), it will serve as emitter. Then add some box above the car, link it to the car, and use that box as a polygon selection for your road emitter (with TySelect).
Then just spawn particles on selected polygons on the top road emitter.
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Messages In This Thread
Rain emitter following a moving car - by dv2000 - 09-19-2020, 05:27 PM
RE: Rain emitter following a moving car - by d4rk3lf - 09-21-2020, 10:17 AM

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