09-25-2020, 12:45 PM
Rayfire (and some others) have interesting option for fragmenting using proboolean.
The result is much organic chunks then those with Voronoi.
http://rayfirestudios.com/online-help-ma...ean-types/
I guess the method (beneath it) is just spawning bunch of planes (with noise) intersecting the object you wanna fragment, and then using proboolean to make elements of that objects, then detaching elements.
From my understanding, even (fairly simple) script can do this, but how about a Proboolean fragment operator?
Or, rename Voronoi operator to Fragmenter, and within it, we can choose Voronoi or Proboolean.
And yeah, I know PhysX shape will behave a little crazy there because of the convex boundaries, but we can always workaround that later.
The result is much organic chunks then those with Voronoi.
http://rayfirestudios.com/online-help-ma...ean-types/
I guess the method (beneath it) is just spawning bunch of planes (with noise) intersecting the object you wanna fragment, and then using proboolean to make elements of that objects, then detaching elements.
From my understanding, even (fairly simple) script can do this, but how about a Proboolean fragment operator?
Or, rename Voronoi operator to Fragmenter, and within it, we can choose Voronoi or Proboolean.
And yeah, I know PhysX shape will behave a little crazy there because of the convex boundaries, but we can always workaround that later.