Proboolean fragmenting
#2
The problem with boolean fragmentation is that it's incredibly slow. For something like a box or a sphere maybe it's ok but when you want to make thousands of fragments on complex geometry it because infeasible. Also booleans are notoriously tricky to perform in overlapping succession without running into artifacts that destroy the mesh.
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Proboolean fragmenting - by d4rk3lf - 09-25-2020, 12:45 PM
RE: Proboolean fragmenting - by tyFlow - 10-05-2020, 10:01 PM

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