Adding scaled objects to PhysX Collision crashes Max
#1
Title is pretty self explanatory, adding a scaled object to a PhysX Collision crashes max with an Application Error. Resetting the Xform on the object makes it work fine.

This more a PSA than looking for a fix, as you can fix the issue by resetting xform, or not using scaled objects which you shouldn't do anyway.
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Adding scaled objects to PhysX Collision crashes Max - by mazi710 - 04-05-2019, 09:36 AM

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