Spline Paths operator not creating splines in physx bindings mode
#2
Hi Apratim,

The Spline Paths operator creates splines between particles, hence it not creating a spline between a particle and a collider.

If you need the bind visible in your setup, you can create a hidden particle where the collider is (or just import the collider as a particle using a Birth Objects operator) and bind to that particle instead.
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RE: Spline Paths operator not creating splines in physx bindings mode - by tyFlow - 10-15-2020, 05:15 AM

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