10-19-2020, 05:05 AM
(10-15-2020, 05:15 AM)tyFlow Wrote: Hi Apratim,
The Spline Paths operator creates splines between particles, hence it not creating a spline between a particle and a collider.
If you need the bind visible in your setup, you can create a hidden particle where the collider is (or just import the collider as a particle using a Birth Objects operator) and bind to that particle instead.
okay, now I understand,
thank you.