11-01-2020, 09:40 AM
It looks there might be a problem when trying to render instances of the same Tycache object when they use local coordinates (to offset their transforms) and rendering set to VRay instances mode. What appear to be happening is that only one instance of a given particle will be rendered no matter how many instanced copies of the TyCache are in the scene. This could just be a core limitation of the way I'm trying to do things, but perhaps TyCache rendering could have special handling in this type of situation when detected?