You could set some keys on the scale values of a Scale operator and then set the timing to continuous and mode to absolute, so that it affects the particles each frame.
Or if you need full control, it would be pretty easy to do with a Script operator.
I'll make a note to make seeds keyable...really no reason they shouldn't be.
Or if you need full control, it would be pretty easy to do with a Script operator.
I'll make a note to make seeds keyable...really no reason they shouldn't be.