Animated texture to match particle age
#2
You have to use a tyBitmap instead of a Bitmap, then assign the desired age value of your particles to the UVW channel of your choosing, using a Custom Properties operator to store the age value to a float channel, and a Mapping operator to transfer the float value to the mapping channel (both set to continuous).
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RE: Animated texture to match particle age - by tyFlow - 11-20-2020, 07:47 AM

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