11-24-2020, 04:54 PM
There's no way to evenly distribute particles to multiple events like that by default.
You can either try a Split operator and send out percentages of particles, or perhaps try assigning all the particles a random integer between 0 and 3 and then use property tests to send particles out based on the value they were assigned, for a more even distribution. You'll need to use a script to assign the integers, or you can use a hack and assign them random Material IDs using the random mode of the Material ID operator and test for those values instead.
You can either try a Split operator and send out percentages of particles, or perhaps try assigning all the particles a random integer between 0 and 3 and then use property tests to send particles out based on the value they were assigned, for a more even distribution. You'll need to use a script to assign the integers, or you can use a hack and assign them random Material IDs using the random mode of the Material ID operator and test for those values instead.