11-25-2020, 06:58 PM
There's a lot's of ways to do that, and depending on the scene setup.
For example, in your screenshots you didn't mention if particles are following the path, or it's a force turbulent movement, or something third.
But here is few pointers, from someone who also worked in Particle Flow.
Slow operator is very similar to Drag in Particle Flow.
In Force operator you can animate (appart from force itself) overall influence.
In Speed Operator there's option to blend with previous forces.
However, you might be most interested in "timing" parameters, that almost every operator have (it's in very top part (and very important option)
There you can tell which part of the particle age (for example) that operator will be active.... or inactive
Very powerful, and much more intuitive way to control, then in PF.
As for delete, you can do it same way as in PFlow.
Time test - another event with just delete operator.
However, there's no need for that (most of the time), because you can just place delete in last event, and play with the timing settings I mentioned above, to delete particles whenever you want.
Hope this helps.
Feel free to ask if I didn't explain well something.
For example, in your screenshots you didn't mention if particles are following the path, or it's a force turbulent movement, or something third.
But here is few pointers, from someone who also worked in Particle Flow.
Slow operator is very similar to Drag in Particle Flow.
In Force operator you can animate (appart from force itself) overall influence.
In Speed Operator there's option to blend with previous forces.
However, you might be most interested in "timing" parameters, that almost every operator have (it's in very top part (and very important option)
There you can tell which part of the particle age (for example) that operator will be active.... or inactive
Very powerful, and much more intuitive way to control, then in PF.
As for delete, you can do it same way as in PFlow.
Time test - another event with just delete operator.
However, there's no need for that (most of the time), because you can just place delete in last event, and play with the timing settings I mentioned above, to delete particles whenever you want.
Hope this helps.
Feel free to ask if I didn't explain well something.