Animated texture to match particle age
#3
(11-20-2020, 07:47 AM)tyFlow Wrote: You have to use a tyBitmap instead of a Bitmap, then assign the desired age value of your particles to the UVW channel of your choosing, using a Custom Properties operator to store the age value to a float channel, and a Mapping operator to transfer the float value to the mapping channel (both set to continuous).

Thanks for the reply Tyson. This was certainly informative, and I'm sure I got closer to making it work, but still no luck... 

I've attached my tyflow scene and screenshot for you to see what I'm doing or what I've done wrong.

Is there any certain procedure on whether or not to use real-world scaling? Or to use mapping on the reference object?

Cheers


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RE: Animated texture to match particle age - by aaouviz - 12-03-2020, 08:22 AM

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