improved motion blur
#4
Wow - 5-6 hours sim time.
I've never had such a big sims, never waited more then 40 minutes.
However, majority of my animations are just simple tests, so no wonder.

Did you used PhysX, or Particle Physics, or none of it, or just made particles from fluid sim (fume or phoenix)?
I ask that, because, maybe there is a way to optimize them (and maybe spawn trails like I suggested)
There is an Upres in official sample files, and the basic idea is that you create fewer particles, and just spawn more to follow their path (with spread operator, that will... well... spread them Big Grin ).
That way you might be able to achieve huge optimization, and have enough memory to spawn some trails.

how do you turn on the motion blur?
All I do is just turning it in the camera - nothing else.
But yeah, I think it won't work on more samples then 2.

Another idea is to export velocity pass, and there is a great After Effects plugin Real Smart Motion Blur, and you can do MB in post.
Look pretty good actually, and You'll have better control.

Sorry I can't be of better help, maybe someone with more experience and better idea will hop in, and help.
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Messages In This Thread
improved motion blur - by super gnu - 12-09-2020, 12:12 PM
RE: improved motion blur - by d4rk3lf - 12-10-2020, 02:24 PM
RE: improved motion blur - by super gnu - 12-11-2020, 09:51 AM
RE: improved motion blur - by d4rk3lf - 12-11-2020, 01:41 PM
RE: improved motion blur - by mitchfx - 03-11-2021, 10:51 AM

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