12-21-2020, 06:35 PM
(12-21-2020, 06:24 PM)Espen Wrote:(12-21-2020, 06:00 PM)Alexx31 Wrote:(12-19-2020, 06:01 PM)Praveen Wrote: You can simply achieve that by binding cloth particles to the mesh.
Thanks - Can you explain, why it needs a "Simulation group" for the box?
I did not see anything, that is addressing that SIM group. But I see that it doesn't work without.
Its for skinning the box to the voxel in tyflow, if i got it right.
I see, the box is not a tyflow object, it is a standard 3dsMax box.
And the voxel shapes of Geospheres are just for "grabbing" it.
This is new to me...
tyParticle Skin is a modifier of the box and it is set to SIM group 1.
I still don't understand it in detail, but I will investigate further...
When I disable SIM group and "show bindings" you can see the bindings fly away: