12-22-2020, 10:56 AM
(12-22-2020, 07:07 AM)Praveen Wrote: Hi Alex,
I set the particle group for the particleskin, so i can reference it specifically in typarticleskin. And if your binding flys aways its may be because of physx shape, try turning on ignore start penetration in its collision rollout. So the particles will ignore the initial penetration between each other.
Thank you
Praveen
Hi Praveen, it's all fine with your scene. I only tested for study what happens without the SIM group and saw the bindings flying away.