How to Cam Project Voxels into the scene seamlessly?
#6
Have you tried the Mapping operator's "Mapping From Camera" option? It will project camera coordinates to particles UVW overrides.

NOTE: because your flow features tons of shape particles, and mapping overrides by default will disable instancing (due to viewport drawing limitations), I would recommend disabling mapping overrides in your Display operator BEFORE adding the Mapping operator, to avoid extremely slow viewport updates. If you're using VRay/Redshift/etc to update, the mapping overrides should still show up in the render as instances. This is just a workaround to a viewport limitation.

Alternatively if you're in max 2020+, you can set the Display operator mapping override setting to "single channel display" which will allow for fast viewport updates even when mapping overrides are present.
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RE: How to Cam Project Voxels into the scene seamlessly? - by tyFlow - 12-31-2020, 08:06 AM

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