01-02-2021, 05:30 AM
(01-02-2021, 04:49 AM)tyFlow Wrote: Hey Andy,
Seems like resetting the xforms of your input objects solves the issue. I think it was an oversight on my part, the tyBind local transform calculations don't factor in pivot point changes to input objects. I'll get that fixed for the next build so a reset xform isn't necessary.
That works, thanks Tyson.
The really cool thing is you can assign one of the wheels a tyProperty Float and then use that to filter in a spin operator on that wheel to give it motion.
Having lots of fun before work starts again.
Andy