It‘s really actually easy if we break down what we really need and how we already achieve it with border faces in other situations:
- We only need border edges here for organic breaking, so let’s forget about all the inner faces.
Description of Extended workflow with one example piece, no matter how this is shaped or bent!
1.create shell from it
2. select the newly created border faces
3. displace those faces with noise along their normal
result: their vertices will of course be moved along surface direction of the original piece
4. we only need the original surface, the shell was only created to compute the displacement direction
So lets now delete everything again what was added in the „shell operation“ , when we created the additional shell faces.
result:
your original mesh with the desired edge displacement only (!!!) along surface direction.
This is what people are needing only and desperately.
And this should actially be implemented into a voronoi already as „border edge subdivision with border noise attribute“
:-)
I can make you a draft.
It’s only considering the surface normal of each single border face.
Then the needed displacement diection is 90degree towards the direction of the border edge of that face.
This operation is done separately for each border face of a surface.
So easy!
And in order to have visible „organic“ displacement, it’s needed only for that border face, to subdivide it.
(this value could be set individually as it is possible with the noise settings.
- We only need border edges here for organic breaking, so let’s forget about all the inner faces.
Description of Extended workflow with one example piece, no matter how this is shaped or bent!
1.create shell from it
2. select the newly created border faces
3. displace those faces with noise along their normal
result: their vertices will of course be moved along surface direction of the original piece
4. we only need the original surface, the shell was only created to compute the displacement direction
So lets now delete everything again what was added in the „shell operation“ , when we created the additional shell faces.
result:
your original mesh with the desired edge displacement only (!!!) along surface direction.
This is what people are needing only and desperately.
And this should actially be implemented into a voronoi already as „border edge subdivision with border noise attribute“
:-)
I can make you a draft.
It’s only considering the surface normal of each single border face.
Then the needed displacement diection is 90degree towards the direction of the border edge of that face.
This operation is done separately for each border face of a surface.
So easy!
And in order to have visible „organic“ displacement, it’s needed only for that border face, to subdivide it.
(this value could be set individually as it is possible with the noise settings.