Voronoi "add edge subdivisions with noise" attribute
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In order to achieve a less "CG"-look of straight edges, we want to suggest an "add edge subdivisions with noise attribute" in the Voronoi.

Method:
- "add subdivisions" parameter
- "add noise" parameter for adding globally noise (like always perlin/turbulence/curl)

Because this is happening inside the Voronoi, the cut position is clearly to tell:
It's of course always constrained to the surface.

Example screenshot how "organic" it looks
   

Advantages of doing this integrated in the Voronoi operator:
- If that edge placement happens just by computation before cutting – in other words: just in order to do a refined calculation of the cut position –
then the texture becomes not distorted like it would happen with any separate deformation operation thereafter.
- It happens procedurally and only within a single operator

I really can't emphasize enough, how important an organic realistic-looking "edge breaking" is.
All those workarounds with clustering, remeshing or cascading of fracturings, which I have spent weeks with to examine, are only cumbersome workarounds and mostly not procedurally. I can see at first glance if fracturing was done "only" in tyFlow, which is sad and should be handled with more priority.
And there are also users out there (like me), which work in 8k or even 12k high-end pictures and their needs are less reflected by the "small movie" users in the Facebook forum.
Thanks!

I'm partly also referring to this thread http://forum.tyflow.com/thread-2125.html

p.s.
I would like to cite, what a colleague told me about this topic Smile
"It's the same as if Autodesk would have forgotten to integrate a "bevel" modifier and all the users do complicated workarounds with booleans or zBrush sculpting, only to achieve round looking edges."
I think the bevel is a quite good example, because it also is used to mitigate the "straight CG edges" look and does so also by adding subdivisions there.
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Messages In This Thread
Voronoi "add edge subdivisions with noise" attribute - by Alexx31 - 01-04-2021, 07:40 AM
RE: Voronoi - realistic fracturing - by Alexx31 - 03-07-2021, 12:50 PM

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