01-04-2021, 07:17 PM
The Displace operator already allows you to add noise to fractured faces, and the noise will extrude perpendicular to non-fractured faces if you assign material IDs correctly.
It is not a good plan to integrate this into the Voronoi Fracture operator because as soon as resulting fractures lose their convexity, you get overlaps in your initial PhysX state which is bad. Displacements like this should stay as a post-sim effect, and there's an official example scene showing how to do it.
It is not a good plan to integrate this into the Voronoi Fracture operator because as soon as resulting fractures lose their convexity, you get overlaps in your initial PhysX state which is bad. Displacements like this should stay as a post-sim effect, and there's an official example scene showing how to do it.