Displacement along surface
#6
The Shell idea only works if you're fracturing a thin surface. Also it just adds extra steps since it's not necessary in order to compute perpendicular normals. The Displace operator can already be used to achieve the same result.

The result of a Voronoi fracture should stay convex in order to play nicely with PhysX. Things like cut-face displacement need to be kept as a post-effect.

The only exception would be proper CSG cutting integrated into a fracture operator that I mentioned above. In that case, the benefit of proper cuts would outweight the downside of convex hull intersections.
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Messages In This Thread
Displacement along surface - by Alexx31 - 01-02-2021, 05:57 PM
RE: Displacement along surface - by tyFlow - 01-03-2021, 04:27 AM
RE: Displacement along surface - by Alexx31 - 01-03-2021, 11:09 AM
RE: Displacement along surface - by Alexx31 - 01-03-2021, 12:42 PM
RE: Displacement along surface - by Alexx31 - 01-03-2021, 02:16 PM
RE: Displacement along surface - by tyFlow - 01-04-2021, 07:20 PM
RE: Displacement along surface - by Alexx31 - 01-05-2021, 10:02 PM
RE: Displacement along surface - by tyFlow - 01-05-2021, 10:06 PM
RE: Displacement along surface - by Alexx31 - 01-06-2021, 04:05 PM

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