01-04-2021, 07:24 PM
If your Brick Fracture slices occur in exactly the same place as existing edges on the mesh, you'll run into artifacts due to floating point rounding errors that occur when trying to slice exactly over an existing edge. The solution is to....not do that
The variations for length/width are added so that each brick's length/width can be different. Because brick height is determined for each row and not on a brick-by-brick basis, I didn't add a variation/offset parameter because it wouldn't be able to have the same effect.
The variations for length/width are added so that each brick's length/width can be different. Because brick height is determined for each row and not on a brick-by-brick basis, I didn't add a variation/offset parameter because it wouldn't be able to have the same effect.