Animated OBJ with cloth tearing
#2
Not sure what exact motion you have in mind, some (rough) preview might help.
Ok, ball hits the head, you want skin to fall apart right away (on whole head), or on the impact point with collision?
Should some of the head remain? Should it be more like a melting part of the head... etc

Ok, I've read for the third time what you wrote... here is some blind guesses that might (or not) help:
- Have you tried placing object bind bellow cloth bind operator? It might do nothing for your setup... but still... that way many particles will be bind, instead on just one.
- Collision is not only operator you can use to test mesh interaction with other object. Have you tried surface test (volume inside). That way, anything inside your sphere will go to the next event, and break...

Sorry, all the above is maybe not very helpful, but I try to understand exactly what you want.
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Messages In This Thread
Animated OBJ with cloth tearing - by Espen - 01-04-2021, 10:10 PM
RE: Animated OBJ with cloth tearing - by d4rk3lf - 01-04-2021, 11:40 PM
RE: Animated OBJ with cloth tearing - by Espen - 01-05-2021, 02:52 PM

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