Voronoi "add edge subdivisions with noise" attribute
#4
Thanks for reply. You wrote: "The Displace operator already allows you to add noise to fractured faces, and the noise will extrude perpendicular to non-fractured faces if you assign material IDs correctly. " I know the example scene with fractureDisplace (I think you are referring to this).

1.  When I take an own birth object instead of the primitives of the scene, I get as soon as I add subdivisions a bumpy non-smooth geometry.
This is the first big difference between doing already the wished cuts or trying to add after cutting subdivisions in order to correct them.
Attached screenshots and scene (max2020 and downsaved max2018) below. I just did a test today to answer correctly.

2. Another important difference is, that the patterns do not fit together like a puzzle.
The flat screenshot above is made of perfect matching pieces, just moved a bit to see them.

3. When I use a sphere with shell modifier (think for example of a porcelain vase, that should be breaking), the result is not usable at all.
I used a typical sphere.

I have also watched once again Anselm von Seherr's "1,5hour disintegration tutorial" on the weekend, which is great but an overkill with subdividing and remeshing, which all has the purpose to achieve "organic" lines. He used only one small object and it already takes minutes to calculate this.
His result for this purpose is great, but in bigger setups, we would have too high polycount and it would calculate way too long.
It's a method trying to fix "wrong" edges by doing extreme subdividing.
(And I also can't rely on motion blur and DOF)

This makes me still trying to convince you, that it's really worth to extend the possibilities for non-straight-edges in the fracturing process :-)
It enables shorter workflows and cooler results for everyone.

I have attached screenshots from my quick test today. Thanks a lot for looking!
   
   

.max   Tyflow Displace Scene with BIRTH OBJECTS_max2018.max (Size: 172 KB / Downloads: 329)

.max   Tyflow Displace Scene with BIRTH OBJECTS_max2020.max (Size: 172 KB / Downloads: 325)

p.s. And maybe also worth to keep in mind: Every method with doing edge adjustments thereafter, is distorting UVs.
Of course, you can reproject the UVs in the same event, but only if the broken "puzzle pieces" still fit to the original shape and as soon as the position is left and a secondary fracturing applied, this isn't anymore possible.
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Messages In This Thread
RE: Voronoi "add edge subdivisions with noise" attribute - by Alexx31 - 01-05-2021, 10:18 PM
RE: Voronoi - realistic fracturing - by Alexx31 - 03-07-2021, 12:50 PM

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