Hope "tyflow_force" supports "MAX's "Motion Field"
#2
I am not sure if it supports motion filed.
But here is an idea:
You can spawn particles as voxels on box, add spawn operator (by time, or whatever), and in the next event add force, and see visually how it behaves.
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RE: Hope "tyflow_force" supports "MAX's "Motion Field" - by d4rk3lf - 01-08-2021, 06:33 PM

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