Ok, I've just tested the .08
same thing.
I'm starting to think I'll never have fun with this toy!
Edit:
I've tried to create an tyFlow object via maxscript ( tydlow pos: [0,0,0] )
Strangely it didn't crashed, anyway no object was created, BUT, this time I was able to read all the errors reported in the listener, so, here there are:
tyFlow warning: failed to initialize AuraLoader with threadManager. Multi-threaded PhoenixFD loading is disabled.
-- Known system exception
-- ########################################################################
-- Address: 0xc7f97abc; nCode: 0x00000000C000001D
-- Desc: EXCEPTION_ILLEGAL_INSTRUCTION The thread tried to execute an invalid instruction.
-- ########################################################################
-- MAXScript callstack:
-- thread data: threadID:31452
-- ------------------------------------------------------
-- [stack level: 0]
-- In top-level
-- ########################################################################
-- C++ callstack:
-- (tyFlow_2020): (filename not available): (function-name not available)
-- (tyFlow_2020): (filename not available): NodeAndAnims::SetNode
-- (tyFlow_2020): (filename not available): (function-name not available)
-- (3dsmax): (filename not available): MaxSDK::PointCloud::UBytePoint4::operator=
-- (MAXScrpt): (filename not available): MAXClass::lookup_class
-- (MAXScrpt): (filename not available): MAXClass::apply
-- (MAXScrpt): (filename not available): CodeTree::eval
-- (MAXScrpt): (filename not available): Listener::set_style
-- (USER32): (filename not available): PeekMessageW
-- (USER32): (filename not available): IsWindowRedirectedForPrint
-- (USER32): (filename not available): IsWindowRedirectedForPrint
-- (USER32): (filename not available): DispatchMessageW
-- (USER32): (filename not available): CallWindowProcW
-- (UIControls): (filename not available): (function-name not available)
-- (UIControls): (filename not available): (function-name not available)
-- (USER32): (filename not available): DispatchMessageW
-- (USER32): (filename not available): DispatchMessageW
-- (USER32): (filename not available): IsDialogMessageW
-- (3dsmax): (filename not available): NodeAndAnims::SetNode
-- ########################################################################
same thing.
I'm starting to think I'll never have fun with this toy!
Edit:
I've tried to create an tyFlow object via maxscript ( tydlow pos: [0,0,0] )
Strangely it didn't crashed, anyway no object was created, BUT, this time I was able to read all the errors reported in the listener, so, here there are:
tyFlow warning: failed to initialize AuraLoader with threadManager. Multi-threaded PhoenixFD loading is disabled.
-- Known system exception
-- ########################################################################
-- Address: 0xc7f97abc; nCode: 0x00000000C000001D
-- Desc: EXCEPTION_ILLEGAL_INSTRUCTION The thread tried to execute an invalid instruction.
-- ########################################################################
-- MAXScript callstack:
-- thread data: threadID:31452
-- ------------------------------------------------------
-- [stack level: 0]
-- In top-level
-- ########################################################################
-- C++ callstack:
-- (tyFlow_2020): (filename not available): (function-name not available)
-- (tyFlow_2020): (filename not available): NodeAndAnims::SetNode
-- (tyFlow_2020): (filename not available): (function-name not available)
-- (3dsmax): (filename not available): MaxSDK::PointCloud::UBytePoint4::operator=
-- (MAXScrpt): (filename not available): MAXClass::lookup_class
-- (MAXScrpt): (filename not available): MAXClass::apply
-- (MAXScrpt): (filename not available): CodeTree::eval
-- (MAXScrpt): (filename not available): Listener::set_style
-- (USER32): (filename not available): PeekMessageW
-- (USER32): (filename not available): IsWindowRedirectedForPrint
-- (USER32): (filename not available): IsWindowRedirectedForPrint
-- (USER32): (filename not available): DispatchMessageW
-- (USER32): (filename not available): CallWindowProcW
-- (UIControls): (filename not available): (function-name not available)
-- (UIControls): (filename not available): (function-name not available)
-- (USER32): (filename not available): DispatchMessageW
-- (USER32): (filename not available): DispatchMessageW
-- (USER32): (filename not available): IsDialogMessageW
-- (3dsmax): (filename not available): NodeAndAnims::SetNode
-- ########################################################################