It can interact only 1-way (PhysX affect cloth, but cloth don't affect PhysX).
And in order to do that, you will need 2 separate flows, and the one with PhysX you just use as an animated mesh collider.
However, what you want is doable, if you use only PhysX, for both cloth and rigid bodies.
Check tyFlow example scene PhysX\tyFlow_clothRigidbodyInteraction_001.max
And in order to do that, you will need 2 separate flows, and the one with PhysX you just use as an animated mesh collider.
However, what you want is doable, if you use only PhysX, for both cloth and rigid bodies.
Check tyFlow example scene PhysX\tyFlow_clothRigidbodyInteraction_001.max